Posts Tagged ‘Jorts’

2009 Big Orange Roundtable: Week 8 — The Kickoff Edition

Gate 21 is proud to host this week’s Roundtable!

It’s Time…

This week’s Big Orange Roundtable is hosted by … ummm … oh, yeah, it’s our week.  We here at the Gate are proud to host the 2009 kickoff edition of the Big Orange Roundtable as we all get ready to tee it up and kick it down for the 112th season of Tennessee Volunteers Football.

With that lovely prospect in mind, let’s get down to business:

Week 8

1) (From HSH)  We’ve talked through the past month or so about just about everything we could talk about regarding this Tennessee team: the quarterbacks, offensive line, freshman, Eric Berry, finding healthy wide receivers, freshman again, etc. So the simple question is this: what do you expect or what specifically are you looking for from the Vols against Western Kentucky this Saturday?

bullet HSH: First things first, Western Kentucky is not going to be anything close to resembling a quality football team.  They were recently a power in 1-AA, but this is their first full year in 1-A, and have the potential to be one of the worst teams to come to Neyland Stadium in a while (yes, I’m including Wyoming).  They went just 2-10 last year (the wins were Eastern Kentucky and Murray State) and return just 12 starters from that team.

So if Tennessee hangs 60 points on the Hilltoppers, oh, well it was just Western Kentucky, right?  Not exactly.  I want to see Tennessee score lots of points Saturday afternoon.  I expect Lane Kiffin will want to pound the rock with the running backs.  I want to see a confident Jonathan Crompton that doesn’t make any mistakes and crisply runs the offense.

Defensively, I want to see which freshmen make an early impact in their first games, and how they handle playing for real.  On both sides, I want to see swagger—OK, it’s WKU, but we could be playing my high school’s team and I would still want to see our players have a wealth of confidence in themselves and their coaches that creates said swagger.


bullet Lawvol: I expect and hope to see a few things.  First, I am not exactly expecting grandeur for this first game of the 2009 season, but what I am expecting to see is poise and purpose.  I am hoping that this team brings their attitude—one which was sorely missing last season—and refuses to play down to the level of their opponent which they should beat under almost any circumstance.

Let’s be honest, Western Kentucky went 2-10 last season which made even the Vols’ 5-7 campaign seem decent.  Prior to 2008, however, Western Kentucky had a streak of 12 straight winning seasons, and look to be on the upswing.  That said, The Vols have got to play with a little spark and bring their best game to their opponent—regardless of the quality of that opponent.  The Vols have to play their game and not let it be dictated to them by their opponent.

Most of all, I am looking to see a team that is glad to be on the field playing once more.  I hope that we begin to see the development of the new Kiffin system and hopefully get a huge relief when the quarterback play is surprisingly crisp and effective.  This is a confidence game which is only a good thing if you perform in a manner that inspires confidence

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Headlines, Links & Lies: “New features in EA Sports’ NCAA 2010″

Headlines, Links & Lies | Gate 21

The boys over at 3SIB have posted an absolutely priceless (a/k/a hilarious) look at some of the improvements made in EA Sports NCAA Football 2010.  A few of the best include:

  • In addition to Dynasty, there is now an “Alternate Reality” mode where the season ends in a playoff that still doesn’t include Utah or Boise State.
  • If you don’t edit Auburn’s schedule at the start of the season, the only team on the schedule will be Alabama.
  • If you play as the Volunteers in Dynasty mode, during the recruiting phase of the game the volume on the TV goes way up to the point that your neighbors complain.
• via: New features in EA Sports’ NCAA 2010 | 3rd Saturday in Blogtober

Considering that I am all about riding the coattails of others, I added a few of my own suggestions in the comments, which include:

  • New Gameplay Settings:

    • When playing as Tennessee, there is a special post-play celebration code (Easter Egg Code “CRUNK) which leads to the entire coaching staff ripping off their shirts.
    • When playing as Florida, there is a special code which can pump-up the team, when entered, the head coach transforms into a giant monster and eats three of the Florida players.  This results in an increase in speed and accuracy of 10% for the next 8 plays for the Gators, but if overused can result in a forfeit due to having fewer than 11 players.
    • When playing as LSU, with each touchdown the coach’s hat grows by 1 foot.  If you score enough for his hat to reach the moon, then the team automatically advances to the National Championship.
    • When playing as Tennessee and the player is controlling No. 14 on defense, there are special “fatality” codes (a’la Mortal Kombat) which result in massive bloodletting and mayhem after open field tackles.
  • New Crowd / Stadium AI Settings:

    • When playing as Florida, in the stadium settings you can select “Jorts-out.
    • When playing as South Carolina, you can control the volume of the “ThunderChicken” (rooster-crowing / being slaughtered / getting run over by a truck) noise played over the PA, allowing you to turn it up to the point that it actually blows the other team out of the stadium (and into the nearby Cow Palace) for one quarter.  This, however, results in a 10% loss in effectiveness for the Gamecocks as a team due to the fact the entire team is deafened for one quarter and unable to hear the signals from the sidelines.
    • When playing as Kentucky if, after leading by 3 at the half, the opposing team scores a touchdown in the first 2 minutes of the 3rd Quarter, 3/4 of the fans in the stadium leave immediately.
      • When playing as Vanderbilt if the same situation occurs as above, then the Vanderbilt fans begin pulling for the visiting team, giving the opponent a home field advantage.
    • When Playing as Florida, there is a special code which allows the quarterback to levitate above the line, walk on water, cure the blind, and results in Florida automatically being awarded 8 touchdowns.
      • For all other teams a slightly different code can be entered enabling “Tebow Mode” which results in the same result as above.

Go check it out, it’s some great stuff…

– So it goes Email lawvol No McAlisters

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